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Jingozi [Isekai Card LitRPG]

Jingozi [Isekai Card LitRPG]

Author:edkang99

Genres:Fantasy

State:Ongoing

Action: Read Add To Library

Last update:2025-04-03

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It’s just another card game—until the cards control the destiny of an interdimensional war.Ember Lynn, a retired poker pro and social media influencer, never signed up to be a god's "prophet." Then she’s snatched into the brutal Jingozi tournament, a magical, life-or-death contest where your next hand can kill you—and folding isn’t an option. To get home, Ember must survive seven warring factions, from disciplined Samurai to fierce Amazons, hulking Golems, devout Monks, cunning Ninjas, ruthless Emperors, and the fanatical Jingozi themselves.Now a reluctant member of the Ninja faction, Ember has to bluff, adapt, and outmaneuver zealots who treat every card like a divine weapon. But even as she grapples with secret agendas, betrayals, meddling gods, and her own demons, she discovers how to win and change the game forever.Based on a real-world card game created by the author.What to expect: A flawed, neurotic MC stripped of agency, forced into a world where losing means never going home. Multi-faceted supporting characters rife with trauma, dysfunction, and self-sabotage. A redemption story rather than a power fantasy—yet still packed with action, written in first-person POV.Release schedule: Book one is finished with daily chapter until end of book one (100 chapters).

Introduction: It’s just another card game—until the cards control the destiny of an interdimensional war.Ember Lynn, a retired poker pro and social media influencer, never signed up to be a god's "prophet." Then she’s snatched into the brutal Jingozi tournament, a magical, life-or-death contest where your next hand can kill you—and folding isn’t an option. To get home, Ember must survive seven warring factions, from disciplined Samurai to fierce Amazons, hulking Golems, devout Monks, cunning Ninjas, ruthless Emperors, and the fanatical Jingozi themselves.Now a reluctant member of the Ninja faction, Ember has to bluff, adapt, and outmaneuver zealots who treat every card like a divine weapon. But even as she grapples with secret agendas, betrayals, meddling gods, and her own demons, she discovers how to win and change the game forever.Based on a real-world card game created by the author.What to expect: A flawed, neurotic MC stripped of agency, forced into a world where losing means never going home. Multi-faceted supporting characters rife with trauma, dysfunction, and self-sabotage. A redemption story rather than a power fantasy—yet still packed with action, written in first-person POV.Release schedule: Book one is finished with daily chapter until end of book one (100 chapters)....

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