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AliNovel > Accidental Healer > Chapter 4 - Pulling Up the System

Chapter 4 - Pulling Up the System

    Speaking of things I don’t know—Didn’t I just get a healer class?


    I wasn’t excited about it, but I was definitely curious. The problem? I had no idea how to check.


    I frowned, then did the first thing that popped into my head—


    I reached out, clapped my hands together, and made a dramatic swiping motion, like I was summoning a hologram in a sci-fi movie.


    Nothing. Okay, maybe I needed pure focus.


    I closed my eyes really, really hard, willing a status screen to appear. Still nothing.


    I squeezed my eyes even tighter. Started seeing stars.


    Maybe that’s a good sign…?


    Nope. Just me, giving myself a migraine. Sighing, I finally opened my eyes—


    BAM.


    A glowing status screen hovered in front of me.


    <hr>


    Status Screen


    <h4>Layton</h4>


    HUMAN - Rank F


    Humans are well-rounded, known for adaptability. Receives +5 free points per level.


    CLASS: Healer (Lvl 1)


    <ul>


    <li style="font-weight: 400">Stat Growth: Each core stat gains +1 per level</li>


    <li style="font-weight: 400">Choice per level: Add +5 to Wisdom or +5 to Intelligence (the unchosen stat gains +2 instead)</li>


    </ul>


    <hr>


    STATS


    HP: 20/20


    The genuine version of this novel can be found on another site. Support the author by reading it there.MP: 20/20


    Core Stats:


    <ul>


    <li style="font-weight: 400">Constitution: 1</li>


    <li style="font-weight: 400">Strength: 1</li>


    <li style="font-weight: 400">Agility: 1</li>


    <li style="font-weight: 400">Wisdom: 1</li>


    <li style="font-weight: 400">Intelligence: 1</li>


    <li style="font-weight: 400">Sense: 1</li>


    </ul>


    <hr>


    ABILITIES: None


    SPELLS:


    Weak Heal – Heal self or target for minor HP. (Scales with Wisdom & Intelligence)


    Weak Regeneration – Heal minor HP every 20 seconds for 5 minutes. (Scales with Wisdom)


    <hr>


    BONUS OBJECTIVES:


    Life’s Gambit (Risk = Reward)


    "Some carefully prepare before facing overwhelming odds. Others—like you—laugh in the face of danger, betting on themselves regardless of the risk."


    <ul>


    <li style="font-weight: 400">Objective: Survive the introductory trial without starting gear.</li>


    <li style="font-weight: 400">Reward: Unique ???</li>


    </ul>


    <hr>


    TITLES:


    Forerunner – Be the first to set foot on the new world.


    <ul>


    <li style="font-weight: 400">Effect: +5% faster experience gain.</li>


    </ul>


    Man or a Mouse – Be the only newly inducted to forgo a full tutorial while also removing the system failsafes.


    <ul>


    <li style="font-weight: 400">Effect: +10 to every stat, +10% to each stat.</li>


    <li style="font-weight: 400">Requirement: Survive the first trial.</li>


    </ul>


    <hr>


    Looking over the screen, I could almost cry. This was everything I wanted. Maybe even better.


    But then I reread the bonus objective. And the title.


    "Life’s Gambit" – Risk equals reward.


    "Man or a Mouse" – For idiots who skip tutorials and remove their safety nets.


    …This system thought I was an absolute dumbass.


    And honestly? It was probably right.
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