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AliNovel > Reborn multinational giant > Chapter 321

Chapter 321

    The first steam China original game developers conference was jointly organized by Huizhong and valve company. The purpose is to further strengthen the cooperative relationship between the game developers on the steam platform and the steam Chinese official, and promote the game developers to have a better awareness of protecting "original" games.


    In addition to overseas blizzard, EA, Ubisoft and other game manufacturers, the invited guests include Netease, perfect world, Shanda and even Tencent, which is now hostile to Huizhong. However, although Huizhong was invited, Tencent did not send a representative to attend the conference. People with a clear eye can see that Huizhong held the "original" event The game developer conference is almost obviously giving Tencent eye medicine.


    Didn''t you Tencent say that you didn''t plagiarize and were all self original? Let''s popularize to you what is an original game, see if crossing the fire line is an original game that is not associated with CS, and see if QQ dazzle dance is an original game that is not associated with strong dance troupe. We can talk about a lot.


    Ma and the top management of Tencent naturally knew the sinister intentions of Fang Zhe and Huizhong, so they didn''t listen to Huizhong''s invitation at all. However, in addition to Tencent, both foreign blizzard, EA and other major manufacturers, as well as domestic perfect, Netease and other game manufacturers sent representatives to attend the conference.


    G Pang, the founder of value company, was also invited to China as one of the main guests to attend the conference, and Fang Zhe, the man behind steam China, naturally wanted to provide a platform for the conference without exception.


    After all, Lin Lin''s identity as both the host and the invited guests is enough to show the grand scale of the conference. Even many Internet people and peers in the game industry believe that the scale and influence of the conference are just as strong as those of the IT summit held in Shenzhen a few months ago. After all, the invited guests, Generally speaking, it includes most of the world''s famous game developers. Such a global event hosted by China is rarely seen in all walks of life in China.


    The name of the game conference is called the first steam Chinese original game developers conference, rather than the more famous Chinese original game developers conference or even the global original game developers conference. There are some reasons for this.


    The former is because the name will ignore the invited overseas guests, making everyone feel that the main content of this meeting is to talk about Chinese original games, and the pattern is not global enough.


    In the latter case, even with the current influence and identity of Huizhong and value, they dare not rashly support this signboard, which will directly make blizzard, EA and other old overseas game manufacturers hostile to Huizhong and value, because according to the hidden rules of the industry, who can hold a "global" industry event is tantamount to recognizing himself as the leader of the Wulin alliance, Blizzard, How can EA and other companies recognize Huizhong and valve as "Wulin allies" in the game industry?


    Therefore, the conference was finally named "the first steam China Original Game Developers Conference". Whether the pattern is enough is not the key. The key is to do things well and start the faces of Tencent and President Ma!


    The content of this conference is mainly divided into two parts. One part is to discuss how overseas game manufacturers can better operate games in the Chinese market with the help of steam China platform. Although blizzard, EA and other overseas giants have Netease and other game companies in China to operate their developed games, most of the games of overseas manufacturers have not entered the Chinese market.


    There are many reasons for this, including the insufficient strength of overseas manufacturers, their inability to issue and operate games in China, their inability to find suitable agents in China, China''s special market environment and so on.


    In view of the fact that steam China just shut down for rectification some time ago and took off the shelves of games such as "road to survival 2", many overseas manufacturers have doubts about whether their games can operate or even be put on the shelves in steam China. Moreover, there are not a few such manufacturers. Fortunately, Fang zhe personally took the stage to reassure many manufacturer representatives.


    Huang Zheng, the head of steam China who has been in charge of hosting, invited Fang Zhe, the big boss, to the stage and went down.


    Fang zhe went to the podium, corrected the microphone, spoke in fluent English and said, "OK, since we''re here now, I think many manufacturers present also have great doubts about whether overseas games can operate well in steam China and the Chinese market. I''ll answer your questions in person.


    The particularity and complexity of our Chinese market has always been an important reason why overseas manufacturers are unwilling to operate games in the Chinese market. However, we have seen the operation of steam China jointly launched by Huizhong and valve in the past.


    Since its operation in China, steam China has helped thousands of overseas games. Hundreds of overseas game manufacturers have issued and operated games in China. Before the public beta, steam China had more than 3 million pre registered players. Steam China has been operating for more than three months, and the cumulative registered users on the platform have exceeded 10 million! "


    "Ten million!" Fang zhe repeated this figure emphatically and then said, "you should already know that our most important partner valve announced last month that the total number of global users of steam platform in non China has just exceeded 20 million. Now, the number of users in steam China alone has exceeded 10 million in just three months!


    It is conceivable that we steam China''s successful operation and the huge market potential of the Chinese market.


    Over the past three months, our steam China platform has accumulated running revenue of more than 1.3 billion yuan. After deducting various operating costs, the total profit has also exceeded 900 million yuan, of which the share to developers is more than 600 million yuan, which is converted into US dollars, that is, nearly 100 million US dollars! "


    "100 million dollars!" Fang zhe repeated this sentence. After seeing the glowing eyes of the manufacturer representatives below, he continued with a smile:


    "And this is just the beginning!"


    "Do you know how many people there are in China?" Fang zhe asked a question everyone in China knows in English, but this question is still difficult in the eyes of representatives of overseas game manufacturers, just as most Chinese may not know how many people there are in the United States, Japan, Britain and France.


    Not in this country, who cares about how many people there are in your country, and so do the representatives of overseas manufacturers. Subconsciously, they just know that China is very big, there are many Chinese people and the Chinese market is very big, but many representatives of overseas manufacturers really don''t know how many people there are in China because of the unequal news or the exaggeration of Western media!


    Fang zhe looked at the overseas manufacturers'' representatives whispering under the stage and directly smiled and said a number: "1.3 billion!"
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