System Alert: "Commencing calculation for the second reward."
After a two-second pause: "Reward granted: +1 primary class slot and +1 secondary class slot. Standard accounts permit 1 primary class and 2 secondary classes. Your updated allocation: 2 primary classes and 3 secondary classes. Due to your Demonkin race, restricted classes apply. Available primary classes:"
? Warrior (Pure physical DPS/defense, HP regen bonuses. Promotions: Knight → Paladin → Dragon Rider)
? Spellblade (Hybrid physical/magic, balanced stat boosts. Promotions: Bard → Divine Champion → Demigod)
? Darkblade (Shadow-enhanced hybrid, promotions: Dirge Singer → Infernal Champion → Archfiend)
? Reaver (Necrotic tank, promotions: Death Knight → Lich Knight → Dread Templar)
? Beastlord (Hidden class: Pet/spectral servant mastery + spellcasting. Promotions: Primal Caller → Spirit Lord → Beast Deity)
? Shadowdancer (Stealth/agility focus, promotions: Stalker → Soul Reaper → Eclipse Blade)
"Requesting tactical breakdown?" the system voice hummed with faint static.
Player Logic:
The name "Violet Sun" dictated a dark-aligned build. Warrior and Spellblade were discarded for their holy/neutral affinity. Darkblade''s hybrid spread risked stat dilution, while Shadowdancer''s stealth mechanics clashed with the player''s aggressive playstyle.
"Confirm dual primary classes: Reaver and Beastlord."
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System Alert: "Primary classes locked. Select 3 secondary classes:"
? Blacksmith (Resource gathering + gear crafting)
? Apothecary (Potion synthesis)
? Appraiser (Item identification)
? Beast Tamer (Hidden: +50% pet capacity)
? Architect (Construction system)
? Porter (+HP/stamina caps)
? Courier (Agility/endurance synergy)
Strategic elimination discarded Architect (situational utility), Apothecary (time-intensive herb farming), and mobility-focused roles. Final picks: Blacksmith, Appraiser, Beast Tamer.
Stat Allocation Interface flickered to life, its UI bleeding shadowy tendrils. As the first Demonkin player, 34 base points demanded meticulous distribution:
<ul>
<li>
STR 13 (melee dominance)
</li>
<li>
CON 8 (survivability floor)
</li>
<li>
AGI 6 (hit chance mitigation)
</li>
<li>
INT 2 (minimum spell prerequisites)
</li>
<li>
CHA 6 (pet capacity cornerstone)
</li>
<li>
ARC 3 (mana sustainability)
</li>
</ul>
Critical Notice: "Growth attributes will auto-allocate per initial ratios post-level-up."
The randomized bonus landed on CHA, synergizing with racial/class modifiers to shatter conventional limits:
? Active Companions: 7 (Base 2 + Beastlord 2 + Beast Tamer 1 + CHA bonus 2)
? Spectral Servants: 10 (150% companion cap conversion)
Hidden Reward Unlocked: "LUC +5 (Probability manipulator: +50% crit/drop rates, -30% death penalty severity)"
"Now this is broken-tier RNG!" The player grinned at the stat sheet, sulfuric winds whipping their crimson cloak at the Demonkin spawn point.